GAME 3400: Artificial Intelligence for Video Games

Undergraduate course · Adjunct Professor, Universidad Interamericana de Puerto Rico, Panama Campus, Fall 2024

Role: Adjunct Professor (part-time)
Institution: Universidad Interamericana de Puerto Rico, Panama Campus
Taught: Fall 2024 (1 section)
Credits: 3 · Prerequisite: COMP 2900 and GAME 3101
Area: Computer science
Original title: Inteligencia Artificial para Videojuegos

About the course

An upper-level course in the video game design and development program on applying artificial intelligence to games. Students implement AI algorithms in a programming language and develop one or more games that integrate them. 30 hours of lecture and 30 hours of closed laboratory.

Topics

  • AI for agent behavior and decision-making
  • Game strategy
  • Pathfinding (route-finding) algorithms
  • Speech recognition and synthesis
  • Implementing AI algorithms and integrating them into a working game

My teaching

  • Developed the course materials and delivered lectures, practice sessions and tutorials.
  • Assessed student progress through exams, assignments and projects, with individualized feedback and academic advising.

Course description based on the official course catalog of Universidad Interamericana de Puerto Rico.

Recommended citation: Universidad Interamericana de Puerto Rico, Panama Campus · Fall 2024 · 1 section · 3 credits